Many of you may know that behind my well respected socialite, philanthropist and multinational-conglomerate-owner facade that I am an avid video game player and games industry advocate. Back in the 90′s I opened a retail location called ‘Temple of Pong’ where I proselytized gaming and worked to enlighten people as to the benefits of play across all age groups. Think of it as a Church of Elvis for kids born in the 70′s and 80′s.
While I am ten years removed from the machinations of ‘shtick-retail operations’ but I still carry with me the burning fire of games evangelism.
Now that I’ve established my video game experience and qualifications, let mr present to you a first look at Fumito Ueda and Team ICO’s upcoming title.
For many of you BG Lounge readers, I know that video games are a little left of your radar. The question posed in the title of this post has been around for more than a decade and generally flares up around the time of the big video game convention known as E3 (Electronic Entertainment Expo). Since we all are involved with designs, art, technology and the business of pretty pictures I thought I’d give everyone a barometer as to where games have evolved outside of the Halo/Gears of War/Wii consumer games market.
To me, it is nothing more than stunning and I have difficulty looking at this video without becoming teary eyed. I mean, this is what quantified an adventure game just a few short years ago:
Adventure – Atari 2600 (1978)
Final Fantasy – Nintendo (NES 1989)
Tomb Raider – Saturn (1996)
Ico – PlayStation 2 (PS2 2001)
Shadow of the Collossus – PlayStation 2 (PS2 2005)
The last two titles, “Ico” and “Shadow of the Collosus,” are from the same company that is behind the game “Trico” you have just seen in the video above. Fumito Ueda and Team ICO are brilliant artists and storytellers. It is my opinion that their work should be shown to all students of design alongside those of Jean-Michel Basquiat, Jeff Koons, Damien Hirst and other contemporary 20th century artists.
Even the The Journal of Education, Community and Values agrees.
I had a saying when I ran my Temple of Pong operation that, “Enlightenment is just 13.8 volts away.” That promise is still true today. If any of our clients/artists/vendors are looking to understand games a little more deeply or if you wish to be shown more examples of some stellar game artistry and design, please do not hesitate to call or email me.